{"id":146,"date":"2020-09-24T20:06:20","date_gmt":"2020-09-24T20:06:20","guid":{"rendered":"https:\/\/bslthemes.com\/quarty-demo\/?p=146"},"modified":"2020-09-24T20:06:20","modified_gmt":"2020-09-24T20:06:20","slug":"why-you-should-take-care-about-your-branding","status":"publish","type":"post","link":"https:\/\/ccgcalifornia.com\/index.php\/2020\/09\/24\/why-you-should-take-care-about-your-branding\/","title":{"rendered":"Why You Should Take Care About Your Branding."},"content":{"rendered":"\n
My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the feel and sophistication of its superiority. I like people with a keen mind and at the same time easy to talk to. These qualities can be combined perfectly natural. However, things like people look miserable, if these properties are connected to them artificially.<\/p>\n\n\n\n
Above all, think of life as a prototype. We can conduct experiments, make discoveries, and change our perspectives. We can look for opportunities to turn processes into projects that have tangible outcomes. We can learn how to take joy in the things we create whether they take the form of a fleeting experience or an heirloom that will last for generations. We can learn that reward comes in creation and re-creation, no just in the consumption of the world around us. Active participation in the process of creation is our right and our privilege. We can learn to measure the success of our ideas not by our bank accounts by their impact on the world.<\/p>\n\n\n\n
It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people\u2019s lives. Creativity is to discover a question that has never been asked. If one brings up an idiosyncratic question, the answer he gives will necessarily be unique as well.<\/p>\n\n\n\n
The goal of a designer is to listen, observe, understand, sympathize, empathize, synthesize, and glean insights that enable him or her to make the invisible visible.<\/p>Andrew Grove<\/cite><\/blockquote>\n\n\n\n
There\u2019s the whole Buddhist thing about the essence of a bowl being its emptiness\u2014that\u2019s why it\u2019s useful. Its emptiness allows it to hold something. I guess that means that design must talk about something else. If you make design about design, you\u2019re just stacking bowls, and that\u2019s not what bowls are for.<\/p>\n\n\n\n
- Design \u2014 is not how the object looks, but how it works.<\/li>
- Good design \u2014 is innovative.<\/li>
- A good design \u2014 is as little design as possible.<\/li>
- Good design \u2014 aesthetic.<\/li><\/ul>\n\n\n\n
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist, and evolutionary strategist.<\/p>\n","protected":false},"excerpt":{"rendered":"